#include "SceneChild.hxx"
#include "InternalSceneConv.hxx"
#include "InternalSceneFbx.hxx"

struct Eifersucht::SceneChild::_Internal_impl
{
	_Internal_impl( _In_ Eifersucht::SceneChildPtr _pRef );
	~_Internal_impl();

	void _Assign_skeleton_recursively();
	void _Assign_mesh_recursively();

	void _Cpy_transformation();
	void _Cpy_name();
	void _Cpy_all();

	Eifersucht::SceneChildPtr _m_pRef;
	Fbx::NodePtr _m_pNode;
};